Creating skills
Skills teach the agent how and when to use tools. Each skill is a directory
containing a SKILL.md file with YAML frontmatter and markdown instructions.
For how skills are loaded and prioritized, see Skills.
Create your first skill
Section titled “Create your first skill”Create the skill directory
Skills live in your workspace. Create a new folder:
Terminal window mkdir -p ~/.openclaw/workspace/skills/hello-worldWrite SKILL.md
Create
SKILL.mdinside that directory. The frontmatter defines metadata, and the markdown body contains instructions for the agent.---name: hello-worlddescription: A simple skill that says hello.---# Hello World SkillWhen the user asks for a greeting, use the `echo` tool to say"Hello from your custom skill!".Use hyphen-case with lowercase letters, digits, and hyphens for the skill
name. Keep the folder name and frontmatternamealigned.Add tools (optional)
You can define custom tool schemas in the frontmatter or instruct the agent to use existing system tools (like
execorbrowser). Skills can also ship inside plugins alongside the tools they document.Load the skill
Start a new session so OpenClaw picks up the skill:
Terminal window # From chat/new# Or restart the gatewayopenclaw gateway restartVerify the skill loaded:
Terminal window openclaw skills listTest it
Send a message that should trigger the skill:
Terminal window openclaw agent --message "give me a greeting"Or just chat with the agent and ask for a greeting.
Skill metadata reference
Section titled “Skill metadata reference”The YAML frontmatter supports these fields:
| Field | Required | Description |
|---|---|---|
name | Yes | Unique identifier using lowercase letters, digits, and hyphens |
description | Yes | One-line description shown to the agent |
metadata.openclaw.os | No | OS filter (["darwin"], ["linux"], etc.) |
metadata.openclaw.requires.bins | No | Required binaries on PATH |
metadata.openclaw.requires.config | No | Required config keys |
Advanced features
Section titled “Advanced features”Once a basic skill works, these fields help make it reliable and portable:
- Conditional activation — use
requires.bins,requires.env, orrequires.configto load the skill only when required dependencies are available. See Skills reference: gating. - Environment and API-key wiring — use
skills.entries.<name>.envandskills.entries.<name>.apiKeyto inject host-side environment for a skill turn. See Skills reference: config wiring. - Invocation control — set
user-invocable: falseto hide a slash command, ordisable-model-invocation: trueto keep a command-style skill out of the model prompt. See Skills reference: frontmatter. - Direct command dispatch — use
command-dispatch: toolwithcommand-toolwhen a slash command should call a tool directly instead of routing through the model. - Portable paths — use
{baseDir}inSKILL.mdwhen referencing scripts or assets inside the skill directory. - Publishing — use the ClawHub skill when preparing a skill for publication.
It documents the current
clawhub publishcommand shape and required metadata.
Best practices
Section titled “Best practices”- Be concise — instruct the model on what to do, not how to be an AI
- Safety first — if your skill uses
exec, ensure prompts don’t allow arbitrary command injection from untrusted input - Test locally — use
openclaw agent --message "..."to test before sharing - Use ClawHub — browse and contribute skills at ClawHub
Where skills live
Section titled “Where skills live”| Location | Precedence | Scope |
|---|---|---|
\<workspace\>/skills/ | Highest | Per-agent |
\<workspace\>/.agents/skills/ | High | Per-workspace agent |
~/.agents/skills/ | Medium | Shared agent profile |
~/.openclaw/skills/ | Medium | Shared (all agents) |
| Bundled (shipped with OpenClaw) | Low | Global |
skills.load.extraDirs | Lowest | Custom shared folders |
Related
Section titled “Related”- Skills reference — loading, precedence, and gating rules
- Skills config —
skills.*config schema - ClawHub — public skill registry
- Building Plugins — plugins can ship skills